How to Use Troop Types To Your Advantage

clash-of-kings-

Mastering Troop Strength and Weaknesses of each Troop type takes time, losses, and even experiments. Troop mastering will help you grow stronger, gather more resources, and upgrade much faster.

Each of the eight Troop types serves a different functions. The basic Troop types are: Infantry, Calvary, Range, and Siege Equipment. For every Troop type there are two sub-types.


Infantry:

  • Spearman: This sub-type does an awesome amount of damage to Cavalry. They also have a chance to deal triple (3x) damage, which makes it useful in some situations.
  • Swordsman: This sub-type are your Troop shields. Without them, your army is worthless. They have both high defense and high HP. They also reduce damage dealt by Archers, which produce a very high DPS. All the while, your Range and Siege Equipment can attack other enemy Troops. Always attack with Swordsman. It is suggested you utilize at least 20% Swordsman in your army.

Cavalry:

Both Cavalry sub-types attack enemy ranged Troops.

  • Short-Ranged Cavalry: A great way to attack is to use Cavalry and Swordsman only. This way the high DPS Crossbowman will die before they can kill your Swordsman. Swordsman deal small damage themselves, so its not a threat. Same goes with ranged Cavalry. Short-ranged Cavalry have a chance to dodge attacks, making them a second meatshield after Swordsman.
  • Range Cavalry: These sub-type attacks an enemies back line. They deal extra damage in recourse fights. This means, if you are farming, use Range Cavalry. Because Spearman deal extra damage to Cavalry, the best gathering composition is 20% Swordsman, 30% Spearman, 30% Ranged Cavalry, and 20% Assault Cart.

Range:

  • Bowman: This sub-type is a good siege and gathering unit due to the extra damage they deal to Cavalry, other range troops, and Siege Euipment. They also have high DPS and attack twice (2x) per round.
  • Crossbowman: This sub-type gains an attack bonus during defense. It is not suggested to use these on offense. Again.. They have an extremely high DPS while on defense. When reinforcing, the best reinforcement composition is 40% Swordsman and 60% Crossbowman.

Siege Equipment:

  • Bricole: This sub-type is a great siege weapon, not so good during other battles. Their damage is very high, although they attack only once every other round. A good siege composition is 40% Swordsman and 60% Siege on offense. You might want to consider adding some range Troops however.
  • Assault Cart: This sub-type is much like that of the Swordsman – they die too fast. However, to reduce the loss of Swordsman when attacking use Assault Carts as shields. Swordsman are much better then Assault Carts, but they will work. They also have a high load and can be used in gathering and farm off enemies after you have destroyed their defenses.

Offensive Strategies

Siege Equipment Attacks

  • 40% Swordsman 60% Bricole
  • 30% Swordsman 10% Spearman 30% Bricole 30% Bowman (Use when enemy an equally amount of Troop types)
  • 40% Swordsman 60% Cavalry (use when enemy has high percentage of Swordsman)

Gathering Battles

  • 20% Swordsman 30% Spearman 30% Ranged Calvalry 20% Assault Cart
    • Note: Assault Carts are mainly for the load and the load only
    • If trying to get just kills, switch Assault Cart with Bowman or Sworsman

Defensive Strategies

Hide Your Troops, Hide Your Strengths

While being Scouted, camp all or some of your Troops by your Castle. Much like anti-scout, this returns a negative scout report and once they begin attacking, recall your troops and defend.  Note: will probably not work on experienced players.

Fake Shield

(This strategy is from one of our readers: GoPowerSkate) If you are being Rallied against and their Troops are too strong, call upon your Allies to reinforce you. After their reinforcements have arrived, shield. At the last seconds of their march, break your shield and defend. This method can be expensive and time consuming but it gets you lots of kills.

Note: We are unsure of why you would have to be shielded for this to work, we are still waiting for a reply from GoPowerSkate.

Gathering Troops

Own the Lord Skill Immediate Return (Active Skill) you can recall all your Troops in 3 seconds. If you are being attacked by an enemy with less power then you, wait for the last 10 seconds of the enemies march and activate Immediate Return. This allows for all your Troops to be within your Castle to defend.


Troop Statistics

Clash of Kings Troop Statistics

Clash of Kings Troop Statistic Analysis

Clash of Kings Troop Statistics comes into play very early in the game. In the beginning, their is no real opportunity to test your Rallies. The level difference (example: lvl 1 vs lvl 3 troops) may go unnoticed. In addition, there is a big difference between attacking a Lord and attacking a World Monster.


Attacking a Lord

When attacking a player, victory depends on the defense of the castle under attack: Lord Points, Lord EquipmentTurretsTraps, Troop quantity and level. Low level troops are not useful for attacking, they are best used for resource transportation. Higher level troops have greater power and are more suitable for attacking a Lord’s Castle. Likewise, when defending, low level troops will be of little help and will fill your hospitals. Subsequently, if your higher level troops are injured, they will die because the hospitals are full.

Killing a Monster

To kill a monster, the amount of troops is far more important than the monster’s level. If you fail to defeat a monster with 10,000 lvl 1 troops, you will most likely fail with 10,000 lvl 3 troops. Additionally, attacking a monster will cause few injuries, however this will have little influence on total troops.

Note

Lower level troops are not useless: they require less food, can harvest, attack monsters and transport resources. Higher level troops are useful for attacking or defending a castle. In these cases, send lower level troops to harvest away from the castle.

Clash of Kings Troop Statistics

Infantry (Barracks)

  • Red = Best for Attack
  • Blue = Best for Defense
  • Green = Best for Gathering

Clash of Kings Infantry (Barracks)

 Cavalry (Stables)

  • Red = Best for Attack
  • Blue = Best for Defense
  • Green = Best for Gathering

Clash of Kings Cavalry Statistics

Archers (Range)

  • Red = Best for Attack
  • Blue = Best for Defense
  • Green = Best for Gathering

Clash of Kings Archers Statistics

Siege Equipment (Siege Engine Factory)

  • Red = Best for Attack
  • Blue = Best for Defense
  • Green = Best for Gathering

Clash of Kings Siege Engine Statistics


Clash of Kings Siege Engine Factory

Clash of Kings Siege Engine Factory

Clash of Kings Siege Engine Factory Details

Clash of Kings Siege Engine Factory is where Siege Equipment are trained. Upgrade the Siege Engine Factory to train more units. The number and level of your Military Tents determines the Siege Equipment training volume and speed. If you want to dismiss Siege Equipment , click the Siege Engine Factory and go to Train. Select the type of Siege Equipment you want to dismiss and click the exclamation point (!) below the Siege Equipment image. Click the round shape button on the right and confirm the dismiss quality. Click dismiss. Note: Dismissing Siege Equipment will not refund the resources already spent in training them.

See the table below for Clash of Kings Siege Engine Factory Building Requirements:

Siege Engine Factory Building Requirements

Clash of Kings Chariot Plant Requirements


Siege Engine Factory Statistics

Clash of Kings Chariot Plant Statistics

Siege Engine Factory Siege Equipment Trained

Clash if Kings BricoleBricole

  • Unlocked: Chariot Plant 1
  • Talents
    • Power Attack: Greatly Increases Attack, but Halves Attack Speed
    • Siege Attack: Attack Bonus during Siege
    • Accumulating Power: Greatly Improves Range

Clash of Kings Assault CartAssault Cart

  • Unlocked: Chariot Plant 4
  • Talents
    • Armoring: High Defense and HP
    • Siege Defense: Defense Bonus during Siege
    • Load: Greatly Increases Load, but Slows Marching Speed

Clash of Kings MangonelMangonel

  • Unlocked: Chariot Plant 7
  • Talents
    • Power Attack: Greatly Increases Attack, but Halves Attack Speed
    • Siege Attack: Attack Bonus during Siege
    • Accumulating Power: Greatly Improves Range

Clash of Kings Battering RamBattering Ram

  • Unlocked: Chariot Plant 10
  • Talents
    • Armoring: High Defense and HP
    • Siege Defense: Defense Bonus during Siege
    • Load: Greatly Increases Load, but Slows Marching Speed

Clash of Kings Heavy MangonelHeavy Mangonel

  • Unlocked: Chariot Plant 13
  • Talents
    • Power Attack: Greatly Increases Attack, but Halves Attack Speed
    • Siege Attack: Attack Bonus during Siege
    • Accumulating Power: Greatly Improves Range

Clash of Kings DemolisherDemolisher

  • Unlocked: Chariot Plant 16
  • Talents
    • Armoring: High Defense and HP
    • Siege Defense: Defense Bonus during Siege
    • Load: Greatly Increases Load, but Slows Marching Speed

Trebuchet

  • Unlocked: Chariot Plant 19
  • Talents
    • Power Attack: Greatly Increases Attack, but Halves Attack Speed
    • Siege Attack: Attack Bonus during Siege
    • Accumulating Power: Greatly Improves Range

Clash of Kings BallistaBallista

  • Unlocked: Chariot Plant 22
  • Talents
    • Power Attack: Greatly Increases Attack, but Halves Attack Speed
    • Siege Attack: Attack Bonus during Siege
    • Accumulating Power: Greatly Improves Range

SiegClash of Kings Siege Towere Tower

  • Unlocked: Chariot Plant 26
  • Talents
    • Armoring: High Defense and HP
    • Siege Defense: Defense Bonus during Siege
    • Load: Greatly Increases Load, but Slows Marching Speed

Clash of Kings CannonCannon

  • Unlocked: Chariot Plant 30
  • Talents
    • Power Attack: Greatly Increases Attack, but Halves Attack Speed
    • Siege Attack: Attack Bonus during Siege
    • Accumulating Power: Greatly Improves Range

Siege Equipment Statistics

Clash of Kings Siege Engine Statistic

Clash of Kings Stables

Clash of Kings Stables

Clash of Kings Stables Details

Clash of Kings Stables is where Cavalry are trained. Upgrade the Stables to train more units. The number and level of your Military Tents determines the Cavalry training volume and speed. If you want to dismiss Cavalry , click the Stables and go to Train. Select the type of Cavalry you want to dismiss and click the exclamation point (!) below the Cavalry image. Click the round shape button on the right and confirm the dismiss quality. Click dismiss. Note: Dismissing Cavalry will not refund the resources already spent in training them.

See the table below for Clash of Kings Stables Building Requirements:

Stables Building Requirements

Clash of Kings Stables Requirements

Stables Statistics

Clash of Kings Stables Statistics

Stables Cavalry Trained

 Clash of Kings RiderLevel I: Rider

  • Unlocked: Stable 1
  • Talents
    • Charge: Chance to Attack Enemy Ranged Troops
    • Dodge: Change to Dodge Damage
    • Deadly March: Greatly Increases Marching Speed

Clash of Kings Light CavalryLevel II: Light Cavalry

  • Unlocked: Stable 4
  • Talents
    • Charge: Chance to Attack Enemy Ranged Troops
    • Dodge: Change to Dodge Damage
    • Deadly March: Greatly Increases Marching Speed

Clash of Kings Heavy CavalryLevel III: Heavy Cavalry

  • Unlocked: Stable 7
  • Talents
    • Charge: Chance to Attack Enemy Ranged Troops
    • Dodge: Change to Dodge Damage
    • Deadly March: Greatly Increases Marching Speed

Clash of Kings Mounted ArcherLevel IV: Mounted Archer

  • Unlocked: Stable 10
  • Talents
    • Charge: Chance to Attack Enemy Ranged Troops
    • Resource Battle: Get Attack Bonus during Resource Battle
    • Deadly March: Greatly Increases Marching Speed

Clash of Kings Cavalry ShooterLevel V: Cavalry Shooter

  • Unlocked: Stable 13
  • Talents
    • Charge: Chance to Attack Enemy Ranged Troops
    • Resource Battle: Get Attack Bonus during Resource Battle
    • Deadly March: Greatly Increases Marching Speed

Clash of Kings Knights TemplarLevel VI: Knights Templar

  • Unlocked: Stable 16
  • Talents
    • Charge: Chance to Attack Enemy Ranged Troops
    • Dodge: Change to Dodge Damage
    • Deadly March: Greatly Increases Marching Speed

Clash of Kings Heavy Cavalry ArcherLevel VII: Heavy Cavalry Archer

  • Unlocked: Stable 19
  • Talents
    • Charge: Chance to Attack Enemy Ranged Troops
    • Resource Battle: Get Attack Bonus during Resource Battle
    • Deadly March: Greatly Increases Marching Speed

Clash of Kings Royal KnightLevel VIII: Royal Knight

  • Unlocked: Stable 22
  • Talents
    • Charge: Chance to Attack Enemy Ranged Troops
    • Dodge: Change to Dodge Damage
    • Deadly March: Greatly Increases Marching Speed

Clash of Kings Strike ArcherLevel IX: Strike Archer

  • Unlocked: Stable 26
  • Talents
    • Charge: Chance to Attack Enemy Ranged Troops
    • Resource Battle: Get Attack Bonus during Resource Battle
    • Deadly March: Greatly Increases Marching Speed

Clash of Kings Divine KnightLevel X: Divine Knight

  • Unlocked: Stable 30
  • Talents
    • Charge: Chance to Attack Enemy Ranged Troops
    • Dodge: Change to Dodge Damage
    • Deadly March: Greatly Increases Marching Speed

Calvary Statistics

Clash of Kings Cavalry Statistics

 

Clash of Kings Barracks

Clash of Kings Barracks

Clash of Kings Barracks Details

Clash of Kings Barracks is where Infantry are trained. Upgrade the Barracks to train more units. The number and level of your Military Tents determines the Infantry training volume and speed. If you want to dismiss Infantry, click the Barracks and go to Train. Select the type of Infantry you want to dismiss and click the exclamation point (!) below the Infantry image. Click the round shape button on the right and confirm the dismiss quality. Click dismiss. Note: Dismissing Infantry will not refund the resources already spent in training them.

See the table below for Clash of Kings Barrack Building Requirements:

Barracks Building Requirements

Clash of Kings Barracks Building Requirements


Barracks Statistics

Clash of Kings Barracks Statistics

Barracks Infantry Trained

Clash of Kings MilitiaLevel I: Militia

  • Unlocked: Barracks 1
  • Talents
    • Shield: Reduce Damage from Archer and Crossbowman
    • Grit: Greatly Improves HP.
    • Iron Armor: Greatly Increase Defense.

Clash of Kings InfantryLevel II: Infantry

  • Unlocked: Barracks 4
  • Talents
    • Shield: Reduce Damage from Archer and Crossbowman
    • Grit: Greatly Improves HP.
    • Iron Armor: Greatly Increase Defense.

Clash of Kinkgs SpearmanLevel III: Spearman

  • Unlocked: Barracks 7
  • Talents
    • Pike: Increase Damage to Cavalry
    • Critical Hit: Have a Chance to Deal Triple Damage
    • Brutal Attack: Greatly Increases the Pikeman’s Attack

Clash of Kings SwordsmanLevel IV: Swordsman

  • Unlocked: Barracks 10
  • Talents
    • Shield: Reduce Damage from Archer and Crossbowman
    • Grit: Greatly Improves HP.
    • Iron Armor: Greatly Increase Defense.

Clash of Kings PikemanLevel V: Pikeman

  • Unlocked: Barracks 13
  • Talents
    • Pike: Increase Damage to Cavalry
    • Critical Hit: Have a Chance to Deal Triple Damage
    • Brutal Attack: Greatly Increases the Pikeman’s Attack

Clash of Kings Noble SwordsmanLevel VI: Noble Swordsman

  • Unlocked: Barracks 16
  • Talents
    • Shield: Reduce Damage from Archer and Crossbowman
    • Grit: Greatly Improves HP.
    • Iron Armor: Greatly Increase Defense.

Clsh of Kings GuardLevel VII: Guard

  • Unlocked: Barracks 19
  • Talents
    • Shield: Reduce Damage from Archer and Crossbowman
    • Grit: Greatly Improves HP.
    • Iron Armor: Greatly Increase Defense.

Clash of Kings Heavy PikemanLevel VIII: Heavy Pikeman

  • Unlocked: Barracks 22
  • Talents
    • Pike: Increase Damage to Cavalry
    • Critical Hit: Have a Chance to Deal Triple Damage
    • Brutal Attack: Greatly Increases the Pikeman’s Attack

Clash of Kings HalberdierLevel IX: Halberdier

  • Unlocked: Barracks 26
  • Talents
    • Pike: Increase Damage to Cavalry
    • Critical Hit: Have a Chance to Deal Triple Damage
    • Brutal Attack: Greatly Increases the Pikeman’s Attack

Clash of Kings BerserkerLevel X: Berserker

  • Unlocked: Barracks 30
  • Talents
    • Shield: Reduce Damage from Archer and Crossbowman
    • Grit: Greatly Improves HP.
    • Iron Armor: Greatly Increase Defense.

Infantry Statistics

Clash of Kings Infantry Statistics


Clash of Kings Range

Clash of Kings Range

Clash of Kings Range Details

Clash of Kings Range is where Archers are trained. Upgrade the Range to train more units. The number and level of your Military Tents determines the Archers training volume and speed. If you want to dismiss Archers, click the Range and go to Train. Select the type of Archers you want to dismiss and click the exclamation point (!) below the Archers image. Click the round shape button on the right and confirm the dismiss quality. Click dismiss. Note: Dismissing soldiers will not refund the resources already spent in training them.

See the table below for Clash of Kings Range Building Requirements:

Range Building Requirements

Clash of Kings Range Requirements

Range Statistics

Clash of Kings Range Statistics

Range Archers Trained

Clash of Kings ShortbowmanLevel I: Shortbowman

  • Unlocked: Range 1
  • Talents
    • Double Attack: Double Attack Speed
    • Puncture: Attack Bonus to Units Except Infantry

Level II: LongbowmanClash of Kings Longbowman

  • Unlocked: Range 4
  • Talents
    • Double Attack: double Attack Speed
    • Puncture: Attack Bonus to Units Except Infantry

Level III: CrossbowmanClash of Kings Crossbowman

  • Unlocked: Range 7
  • Talents
    • Heavy Attack: Greatly Increases the Crossbowman’s Attack
    • Defense: Attack Bonus during Defense
    • Aiming: Greatly Improves Range

Level IV: Arbalester

  • Unlocked: Range 10
  • Talents
    • Heavy Attack: Greatly Increases the Crossbowman’s Attack
    • Defense: Attack Bonus during Defense
    • Aiming: Greatly Improves Range

Clash of Kings Elite LongbowmanLevel V: Elite Longbowman

  • Unlocked: Range 13
  • Talents
    • Double Attack: double Attack Speed
    • Puncture: Attack Bonus to Units Except Infantry

Level VI: Archer Guard

  • Unlocked: Range 16
  • Talents
    • Double Attack: double Attack Speed
    • Puncture: Attack Bonus to Units Except Infantry

Clash of Kings Heavy CrossbowmanLevel VII: Heavy Crossbowman

  • Unlocked: Range 19
  • Talents
    • Heavy Attack: Greatly Increases the Crossbowman’s Attack
    • Defense: Attack Bonus during Defense
    • Aiming: Greatly Improves Range

Clash of Kings Eagle ArcherLevel VIII: Eagle Archer

  • Unlocked: Range 22
  • Talents
    • Double Attack: double Attack Speed
    • Puncture: Attack Bonus to Units Except Infantry

Clash of Kings Windlass ManLevel IX: Windlass Man

  • Unlocked: Range 26
  • Talents
    • Heavy Attack: Greatly Increases the Crossbowman’s Attack
    • Defense: Attack Bonus during Defense
    • Aiming: Greatly Improves Range

Clash of Kings MarksmanLevel X: Marksman

  • Unlocked: Range 30
  • Talents
    • Double Attack: double Attack Speed
    • Puncture: Attack Bonus to Units Except Infantry

Archer Statistics

Clash of Kings Archers Statistics

Clash of Kings Fortress

Clash of Kings Fortress

Clash of Kings Fortress Details

Clash of Kings Fortress is where defense facilities (Traps) are built. Upgrade it to unlock new Traps. Trap Capacity indicates the maximum number of Traps you can build. You can upgrade the Walls to increase Trap Capacity. If you want to demolish Traps, click the Fortress and go to Build. Select the type of Traps you want to demolish and click the exclamation point (!) below the Traps image. Click the round shape button on the right and confirm the demolish quality. Click demolish . Note: Demolishing Traps will not refund the resources already spent in building them.

 

Fortress Statistics

Clash of Kings Fortress Statistics

Fortress Traps Trained

Rock Fall – Good against Infantries
Arrows – Good against Carveries
Logs – Good against Ranged

Clash of Kings Level 1 RockfallLevel 1 Rockfall

  • Unlocked: Fortress

 

 

Clash of Kings Level 1 Fire ArrowsLevel 1 Fire Arrows

  • Unlocked: Fortress

 

 

Clash of Kings Level 1 Rolling LogsLevel 1 Rolling Logs

  • Unlocked: Fortress

 

 

Clash of Kings Level 2 Rockfall

Level 2 Rockfall

  • Unlocked: Fortress 6

 

 

Clash of Kings Level 2 Fire ArrowsLevel 2 Fire Arrows

  • Unlocked: Fortress 8

 

 

Clash of Kings Level 2 Rolling LogsLevel 2 Rolling Logs

  • Unlocked: Fortress 10

 

 

 

Clash of Kings Level 3 RockfallLevel 3 Rockfall

  • Unlocked: Fortress 12

 

 

Clash of Kings Level 3 Fire ArrowsLevel 3 Fire Arrows

  • Unlocked: Fortress 14

 

 

Clash of Kings Level 3 Rolling LogsLevel 3 Rolling Logs

  • Unlocked: Fortress 16

 

 

Clash of Kings Level 4 RockfallLevel 4 Rockfall

  • Unlocked: Fortress 18

 

 

Clash of Kings Level 4 Fire ArrowsLevel 4 Fire Arrows

  • Unlocked: Fortress 20

 

 

Clash of Kings Level 4 Rolling LogsLevel 4 Rolling Logs

  • Unlocked: Fortress 22

 

 

Clash of Kings Level 5 RockfallLevel 5 Rockfall

  • Unlocked: Fortress 24

 

 

Clash of Kings Level 5 Fire ArrowsLevel 5 Fire Arrows

  • Unlocked: Fortress 27

 

 

Clash of Kings Level 5 Rolling LogsLevel 5 Rolling Logs

  • Unlocked: Fortress 30

 

Traps Statistics

Clash of Kings Traps Statistic