Clash of Kings Dragon Grapheme Stone

Clash of Kings Dragon Grapheme Stone

Clash of Kings Dragon Grapheme Stone

The Dragon Grapheme Stones can be synthesized or disassembled, so scholars used roman numerals to number them. With the unremitting work of the scholars, more and more Dragon Grapheme Stones are being discovered. You can obtain the Dragon Grapheme Stones by killing monsters in Lv. 11 or higher, completing the Princess Secret Order and participating in some related events.

Synthesis of Dragon Grapheme Stone

You can use two Dragon Grapheme Stones to synthesize a stone one level higher.

Disassembly of Dragon Grapheme Stone

You can disassemble a Dragon Grapheme Stone to two stones one level lower.


Clash of Kings Wishing Well

Clash of Kings Wishing Well

Clash of Kings Wishing Well Details

Clash of Kings Wishing Well is a magical structure. Throw gold into it and you will earn unexpected rewards. You get a number of free wishes, based on Wishing Well level, every day which can be exchanged for rewards. The number of free wishes do not accumulate from one day to the next, so use them daily.

Wishing Well Statistics

Clash of Kings Wishing Well Statistics

Clash of Kings Alliance Building Guide

Alliance Territory

Clash of Kings Alliance FortAlliance Fort

The Clash of Kings Alliance Fort building speed depends on the amount and level of Troops. The maximum amount of troops that can defend, repair or build the Fort is the maximum that can be rallied within the Hall of War added to the maximum troops that may be contained in a Legion.

Clash of Kings Alliance Fort

Once the Alliance reaches certain conditions, the Alliance Fort is unlocked. The Alliance leader and R4 members can place and begin building the Alliance Fort. Alliance members can start building the Alliance Fort together. The building speed is related to the amount and level of the Troops.
The maximum amount of Troops who can garrison, build and repair the alliance fort is depending on the first entered ally’s maximum marching troops in Drill, plus the maximum rallied troops in the Hall of War.
The Alliance Fort can be attacked by other players. Once defeated, the fort will be destroyed consecutively. If the fort defense reduces to zero, the fort will be automatically taken back.
Wounded soldiers will enter the hospital for the battle occurring in the Alliance Fort. When the Alliance Fort is destroyed or taken back, Alliance Buildings and Alliance Territory will be taken back as well.

Clash of Kings Alliance Territory

Once the Alliance Fort has been built, the surrounding area is now Alliance Territory.  Castles inside the alliance territory will enjoy the following bonus:
  • Increase the upper limit of protected resources in Depot for 20%
  • Increase resource production for 30%
  • Increase the gathering speed for 15%
Within the Alliance Territory, different kinds of Alliance Buildings can be built. The process for building the Alliance Fort and other alliance buildings are the same. All Alliance buildings are free game and can be attacked. Once the Alliance Fort is destroyed or demolished, the Alliance Territory and all Alliance buildings inside the territory will be demolished as well.

Clash of Kings Alliance Super MineAlliance Super Mine

Type of Mines: Farm | Sawmill | Iron Mine | Mithril Mine

Only one mine can be active at a time. The Alliance leader must choose wisely which type of mine to build. We recommend the Alliance leader discuss with other Alliance members in order to make the best choice for their alliance. The building speed depends on the amount and level of troops.

The Alliance Super Mine which contains huge amount of resources can be built inside the Alliance territory.  Each Alliance can only have one Alliance Super Mine and can only be built after the old one is used up or demolished by the alliance leader or R4 members. Collecting resources from the Alliance Super Mine also employs a gathering speed bonus. Troops inside the Alliance Super Mine are free from any attack.

Clash of Kings Alliance TurretAlliance Turret

The number of turrets an Alliance can build is determined by the number of Alliance Forts built. Example: An Alliance builds 3 Alliance Forts allows for the building of 9 Turrets.

The damage from an Alliance Turrets is determined by the number of troops attacking. More troops = more damage. Less troops = less damage. Do not expect the turret to kill half of the troops.

Clash of Kings Alliance Turrets

The Alliance leader and R4 members can place Alliance Turrets inside the Alliance territory after building one Alliance Fort. The Alliance Turret will automatically launch attacks on enemies who are attacking Alliance members’ castles or Alliance buildings within its shooting range. Alliance members can send troops to build Alliance Turrets together. The building speed depends on the level and quantity of soldiers sent.
The number of Alliance Turrets allowed to be built depends on the number of Alliance Forts the Alliance has. The more Alliance Forts the alliance has, the more Alliance Turrets will be unlocked. Alliance Turrets can only be placed inside the Alliance territory. Keep certain distance between Alliance Turrets. The shooting range for each Alliance Turret cannot overlap with each other.
The Alliance Turret will launch attacks only when the enemy attacks. It will not respond to Troops that are passing by with no intention to attack or that are returning after attack.
Alliance Turrets are free from any attack. They will be demolished automatically once the Alliance Fort is destroyed.

Clash of Kings Alliance DepotAlliance Depot

The Alliance Depot is a strong Depot to store resources! Daily, Alliance members will have the ability to store a certain amount of resources. Resources stored cannot be plundered.

After the alliance fort is built, the alliance leader and R4 members can build an Alliance Depot within the alliance territory. Resources in the Alliance Depot cannot be plundered. Each alliance can only have one Alliance Depot.
Alliance members can store a certain amount of resources in the Alliance Depot daily. When taking out resources, they can take out a certain amount of resources or all resources. Resources in the Alliance Depot cannot be transferred to other members.
There is maximum capacity in the Alliance Depot. The level of your castle determines the daily limit and total storage limit.
The daily limit and total storage limit is calculated by the load. Iron and Mithril are advanced resources so their load is higher than common resources. The load of 1 iron is 6, and the load of 1 Mithril is 24.
When the Alliance Depot is demolished for any reason, all the resources in the Alliance Depot will be sent back to the players immediately.

How to Build an Alliance Territory (Official Tutorial)

Clash of Kings Siege Engine Factory

Clash of Kings Siege Engine Factory

Clash of Kings Siege Engine Factory Details

Clash of Kings Siege Engine Factory is where Siege Equipment are trained. Upgrade the Siege Engine Factory to train more units. The number and level of your Military Tents determines the Siege Equipment training volume and speed. If you want to dismiss Siege Equipment , click the Siege Engine Factory and go to Train. Select the type of Siege Equipment you want to dismiss and click the exclamation point (!) below the Siege Equipment image. Click the round shape button on the right and confirm the dismiss quality. Click dismiss. Note: Dismissing Siege Equipment will not refund the resources already spent in training them.

See the table below for Clash of Kings Siege Engine Factory Building Requirements:

Siege Engine Factory Building Requirements

Clash of Kings Chariot Plant Requirements


Siege Engine Factory Statistics

Clash of Kings Chariot Plant Statistics

Siege Engine Factory Siege Equipment Trained

Clash if Kings BricoleBricole

  • Unlocked: Chariot Plant 1
  • Talents
    • Power Attack: Greatly Increases Attack, but Halves Attack Speed
    • Siege Attack: Attack Bonus during Siege
    • Accumulating Power: Greatly Improves Range

Clash of Kings Assault CartAssault Cart

  • Unlocked: Chariot Plant 4
  • Talents
    • Armoring: High Defense and HP
    • Siege Defense: Defense Bonus during Siege
    • Load: Greatly Increases Load, but Slows Marching Speed

Clash of Kings MangonelMangonel

  • Unlocked: Chariot Plant 7
  • Talents
    • Power Attack: Greatly Increases Attack, but Halves Attack Speed
    • Siege Attack: Attack Bonus during Siege
    • Accumulating Power: Greatly Improves Range

Clash of Kings Battering RamBattering Ram

  • Unlocked: Chariot Plant 10
  • Talents
    • Armoring: High Defense and HP
    • Siege Defense: Defense Bonus during Siege
    • Load: Greatly Increases Load, but Slows Marching Speed

Clash of Kings Heavy MangonelHeavy Mangonel

  • Unlocked: Chariot Plant 13
  • Talents
    • Power Attack: Greatly Increases Attack, but Halves Attack Speed
    • Siege Attack: Attack Bonus during Siege
    • Accumulating Power: Greatly Improves Range

Clash of Kings DemolisherDemolisher

  • Unlocked: Chariot Plant 16
  • Talents
    • Armoring: High Defense and HP
    • Siege Defense: Defense Bonus during Siege
    • Load: Greatly Increases Load, but Slows Marching Speed

Trebuchet

  • Unlocked: Chariot Plant 19
  • Talents
    • Power Attack: Greatly Increases Attack, but Halves Attack Speed
    • Siege Attack: Attack Bonus during Siege
    • Accumulating Power: Greatly Improves Range

Clash of Kings BallistaBallista

  • Unlocked: Chariot Plant 22
  • Talents
    • Power Attack: Greatly Increases Attack, but Halves Attack Speed
    • Siege Attack: Attack Bonus during Siege
    • Accumulating Power: Greatly Improves Range

SiegClash of Kings Siege Towere Tower

  • Unlocked: Chariot Plant 26
  • Talents
    • Armoring: High Defense and HP
    • Siege Defense: Defense Bonus during Siege
    • Load: Greatly Increases Load, but Slows Marching Speed

Clash of Kings CannonCannon

  • Unlocked: Chariot Plant 30
  • Talents
    • Power Attack: Greatly Increases Attack, but Halves Attack Speed
    • Siege Attack: Attack Bonus during Siege
    • Accumulating Power: Greatly Improves Range

Siege Equipment Statistics

Clash of Kings Siege Engine Statistic

Clash of Kings Stables

Clash of Kings Stables

Clash of Kings Stables Details

Clash of Kings Stables is where Cavalry are trained. Upgrade the Stables to train more units. The number and level of your Military Tents determines the Cavalry training volume and speed. If you want to dismiss Cavalry , click the Stables and go to Train. Select the type of Cavalry you want to dismiss and click the exclamation point (!) below the Cavalry image. Click the round shape button on the right and confirm the dismiss quality. Click dismiss. Note: Dismissing Cavalry will not refund the resources already spent in training them.

See the table below for Clash of Kings Stables Building Requirements:

Stables Building Requirements

Clash of Kings Stables Requirements

Stables Statistics

Clash of Kings Stables Statistics

Stables Cavalry Trained

 Clash of Kings RiderLevel I: Rider

  • Unlocked: Stable 1
  • Talents
    • Charge: Chance to Attack Enemy Ranged Troops
    • Dodge: Change to Dodge Damage
    • Deadly March: Greatly Increases Marching Speed

Clash of Kings Light CavalryLevel II: Light Cavalry

  • Unlocked: Stable 4
  • Talents
    • Charge: Chance to Attack Enemy Ranged Troops
    • Dodge: Change to Dodge Damage
    • Deadly March: Greatly Increases Marching Speed

Clash of Kings Heavy CavalryLevel III: Heavy Cavalry

  • Unlocked: Stable 7
  • Talents
    • Charge: Chance to Attack Enemy Ranged Troops
    • Dodge: Change to Dodge Damage
    • Deadly March: Greatly Increases Marching Speed

Clash of Kings Mounted ArcherLevel IV: Mounted Archer

  • Unlocked: Stable 10
  • Talents
    • Charge: Chance to Attack Enemy Ranged Troops
    • Resource Battle: Get Attack Bonus during Resource Battle
    • Deadly March: Greatly Increases Marching Speed

Clash of Kings Cavalry ShooterLevel V: Cavalry Shooter

  • Unlocked: Stable 13
  • Talents
    • Charge: Chance to Attack Enemy Ranged Troops
    • Resource Battle: Get Attack Bonus during Resource Battle
    • Deadly March: Greatly Increases Marching Speed

Clash of Kings Knights TemplarLevel VI: Knights Templar

  • Unlocked: Stable 16
  • Talents
    • Charge: Chance to Attack Enemy Ranged Troops
    • Dodge: Change to Dodge Damage
    • Deadly March: Greatly Increases Marching Speed

Clash of Kings Heavy Cavalry ArcherLevel VII: Heavy Cavalry Archer

  • Unlocked: Stable 19
  • Talents
    • Charge: Chance to Attack Enemy Ranged Troops
    • Resource Battle: Get Attack Bonus during Resource Battle
    • Deadly March: Greatly Increases Marching Speed

Clash of Kings Royal KnightLevel VIII: Royal Knight

  • Unlocked: Stable 22
  • Talents
    • Charge: Chance to Attack Enemy Ranged Troops
    • Dodge: Change to Dodge Damage
    • Deadly March: Greatly Increases Marching Speed

Clash of Kings Strike ArcherLevel IX: Strike Archer

  • Unlocked: Stable 26
  • Talents
    • Charge: Chance to Attack Enemy Ranged Troops
    • Resource Battle: Get Attack Bonus during Resource Battle
    • Deadly March: Greatly Increases Marching Speed

Clash of Kings Divine KnightLevel X: Divine Knight

  • Unlocked: Stable 30
  • Talents
    • Charge: Chance to Attack Enemy Ranged Troops
    • Dodge: Change to Dodge Damage
    • Deadly March: Greatly Increases Marching Speed

Calvary Statistics

Clash of Kings Cavalry Statistics

 

Clash of Kings Barracks

Clash of Kings Barracks

Clash of Kings Barracks Details

Clash of Kings Barracks is where Infantry are trained. Upgrade the Barracks to train more units. The number and level of your Military Tents determines the Infantry training volume and speed. If you want to dismiss Infantry, click the Barracks and go to Train. Select the type of Infantry you want to dismiss and click the exclamation point (!) below the Infantry image. Click the round shape button on the right and confirm the dismiss quality. Click dismiss. Note: Dismissing Infantry will not refund the resources already spent in training them.

See the table below for Clash of Kings Barrack Building Requirements:

Barracks Building Requirements

Clash of Kings Barracks Building Requirements


Barracks Statistics

Clash of Kings Barracks Statistics

Barracks Infantry Trained

Clash of Kings MilitiaLevel I: Militia

  • Unlocked: Barracks 1
  • Talents
    • Shield: Reduce Damage from Archer and Crossbowman
    • Grit: Greatly Improves HP.
    • Iron Armor: Greatly Increase Defense.

Clash of Kings InfantryLevel II: Infantry

  • Unlocked: Barracks 4
  • Talents
    • Shield: Reduce Damage from Archer and Crossbowman
    • Grit: Greatly Improves HP.
    • Iron Armor: Greatly Increase Defense.

Clash of Kinkgs SpearmanLevel III: Spearman

  • Unlocked: Barracks 7
  • Talents
    • Pike: Increase Damage to Cavalry
    • Critical Hit: Have a Chance to Deal Triple Damage
    • Brutal Attack: Greatly Increases the Pikeman’s Attack

Clash of Kings SwordsmanLevel IV: Swordsman

  • Unlocked: Barracks 10
  • Talents
    • Shield: Reduce Damage from Archer and Crossbowman
    • Grit: Greatly Improves HP.
    • Iron Armor: Greatly Increase Defense.

Clash of Kings PikemanLevel V: Pikeman

  • Unlocked: Barracks 13
  • Talents
    • Pike: Increase Damage to Cavalry
    • Critical Hit: Have a Chance to Deal Triple Damage
    • Brutal Attack: Greatly Increases the Pikeman’s Attack

Clash of Kings Noble SwordsmanLevel VI: Noble Swordsman

  • Unlocked: Barracks 16
  • Talents
    • Shield: Reduce Damage from Archer and Crossbowman
    • Grit: Greatly Improves HP.
    • Iron Armor: Greatly Increase Defense.

Clsh of Kings GuardLevel VII: Guard

  • Unlocked: Barracks 19
  • Talents
    • Shield: Reduce Damage from Archer and Crossbowman
    • Grit: Greatly Improves HP.
    • Iron Armor: Greatly Increase Defense.

Clash of Kings Heavy PikemanLevel VIII: Heavy Pikeman

  • Unlocked: Barracks 22
  • Talents
    • Pike: Increase Damage to Cavalry
    • Critical Hit: Have a Chance to Deal Triple Damage
    • Brutal Attack: Greatly Increases the Pikeman’s Attack

Clash of Kings HalberdierLevel IX: Halberdier

  • Unlocked: Barracks 26
  • Talents
    • Pike: Increase Damage to Cavalry
    • Critical Hit: Have a Chance to Deal Triple Damage
    • Brutal Attack: Greatly Increases the Pikeman’s Attack

Clash of Kings BerserkerLevel X: Berserker

  • Unlocked: Barracks 30
  • Talents
    • Shield: Reduce Damage from Archer and Crossbowman
    • Grit: Greatly Improves HP.
    • Iron Armor: Greatly Increase Defense.

Infantry Statistics

Clash of Kings Infantry Statistics


Clash of Kings Range

Clash of Kings Range

Clash of Kings Range Details

Clash of Kings Range is where Archers are trained. Upgrade the Range to train more units. The number and level of your Military Tents determines the Archers training volume and speed. If you want to dismiss Archers, click the Range and go to Train. Select the type of Archers you want to dismiss and click the exclamation point (!) below the Archers image. Click the round shape button on the right and confirm the dismiss quality. Click dismiss. Note: Dismissing soldiers will not refund the resources already spent in training them.

See the table below for Clash of Kings Range Building Requirements:

Range Building Requirements

Clash of Kings Range Requirements

Range Statistics

Clash of Kings Range Statistics

Range Archers Trained

Clash of Kings ShortbowmanLevel I: Shortbowman

  • Unlocked: Range 1
  • Talents
    • Double Attack: Double Attack Speed
    • Puncture: Attack Bonus to Units Except Infantry

Level II: LongbowmanClash of Kings Longbowman

  • Unlocked: Range 4
  • Talents
    • Double Attack: double Attack Speed
    • Puncture: Attack Bonus to Units Except Infantry

Level III: CrossbowmanClash of Kings Crossbowman

  • Unlocked: Range 7
  • Talents
    • Heavy Attack: Greatly Increases the Crossbowman’s Attack
    • Defense: Attack Bonus during Defense
    • Aiming: Greatly Improves Range

Level IV: Arbalester

  • Unlocked: Range 10
  • Talents
    • Heavy Attack: Greatly Increases the Crossbowman’s Attack
    • Defense: Attack Bonus during Defense
    • Aiming: Greatly Improves Range

Clash of Kings Elite LongbowmanLevel V: Elite Longbowman

  • Unlocked: Range 13
  • Talents
    • Double Attack: double Attack Speed
    • Puncture: Attack Bonus to Units Except Infantry

Level VI: Archer Guard

  • Unlocked: Range 16
  • Talents
    • Double Attack: double Attack Speed
    • Puncture: Attack Bonus to Units Except Infantry

Clash of Kings Heavy CrossbowmanLevel VII: Heavy Crossbowman

  • Unlocked: Range 19
  • Talents
    • Heavy Attack: Greatly Increases the Crossbowman’s Attack
    • Defense: Attack Bonus during Defense
    • Aiming: Greatly Improves Range

Clash of Kings Eagle ArcherLevel VIII: Eagle Archer

  • Unlocked: Range 22
  • Talents
    • Double Attack: double Attack Speed
    • Puncture: Attack Bonus to Units Except Infantry

Clash of Kings Windlass ManLevel IX: Windlass Man

  • Unlocked: Range 26
  • Talents
    • Heavy Attack: Greatly Increases the Crossbowman’s Attack
    • Defense: Attack Bonus during Defense
    • Aiming: Greatly Improves Range

Clash of Kings MarksmanLevel X: Marksman

  • Unlocked: Range 30
  • Talents
    • Double Attack: double Attack Speed
    • Puncture: Attack Bonus to Units Except Infantry

Archer Statistics

Clash of Kings Archers Statistics

Clash of Kings Turret

Clash of Kings Turret Details

Clash of Kings Turret Details

The Turret is a defense facility that will attack enemies attacking the city. Upgrading the Turret will bring about better attributes. To upgrade, Golden Arrows are required. Using the following formula, 2x^2 -5x +4 you can figure out the about needed. Example: how many Golden Arrows needed to take a Turret level 3 to level 4, simply insert 3 into the equation like so… 2(3)^2 -5(3) +4 and your answer is 7 Gold Arrows to upgrade your Turret to level 4.

Your City has two (2) Turrets available to upgrade. That is a total of 33,378 Golden Arrows or 16,689 for only one (1) Turret. So is it worth it? Only if you want to spend your gold. If anything, invest in your traps for defense. They are a lot more effective when researched.

Gold Arrow Cost

  • 1 Golden Arrow – 15 Gold
  • 10 Golden Arrows  – 120 Gold
  • 100 Golden Arrows  – 1,100 Gold
  • 1000 Golden Arrows – 10,000 Gold

 

Clash of Kings Turret

Clash of Kings Watchtower

Clash of Kings Watchtower

Clash of Kings Watchtower Details

Clash of Kings Watchtower has two (2) functions, detection and investigation of the army marching towards you. Upgrading the Watchtower can yield more detailed [Scout] reports and [Enemy Status] reports.

See the table below for building requirements and various statistics regarding Clash of King Watchtower:

Watchtower Building Requirements

Clash of Kings Watch Tower Building Requirements

Watchtower Statistics

Clash of Kings Watch Tower Statistics

 

Clash of Kings Hall of War

Clash of Kings Hall of War Details

Clash of Kings Hall of War Details

The Hall of War serves as a gathering place for you and your allies. While there, you can unite together to form a powerful army and attack the enemy. Upgrade the Hall of War to increase the number of troops that can gather there. The Hall of War is only usable if you are a member of an Alliance.

You can obtain War Horns with Gold, Lucky Chests, killing Monsters, and Event rewards. It should be noted that not everyone needs to upgrade thier Hall of War. Unless you are an R4/R5 or an active member with very good combat stats, there really is no point in upgrading the Hall of War.

War Horn Cost

  • 1 War Horn – 5 Gold
  • 10 War Horns – 40 Gold
  • 100 War Horns – 400 Gold
  • 1,000 War Horns – 4,000 Gold

Clash of Kings Hall of War